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1886 Lebel

I created a 1886 Lebel model using Blender to create the base geometry, and then switched to ZBrush to create a high-poly model with a high level of detail. I used Marmoset to carry out the baking process.
After this, I used Substance Painter 3D to create textures, making realistic materials and shades. Finally, I rendered the model in Marmoset, animated the rifle in blender. My model consisted of 20 thousand triangles.